home *** CD-ROM | disk | FTP | other *** search
-
- ┌────────┐ MAH JONGG ┌────────┐
- │ ├┤ 3 │ Release 3.0, December 26, 1988 │ 0 0 8 │
- │ ├┤ │ │ 0 0 │
- │ ├┤ ├┤ │ Nels Anderson │ 0 0 │
- │ ├┤ ├┤ │ 92 Bishop Drive │ 0 0 │
- └────────┘ Framingham, MA 01701 └────────┘
-
-
-
- MAH JONGG is an ancient Chinese game whose origins are supposed to date back
- some 3000 years. This version has similarities to solitaire played with cards
- and also with dominoes since it is played with tiles. When I first discovered
- the game my initial impression was that the game would quickly become dull but
- having played it for a while and having given it to friends we've all found
- that it is quite addictive despite its apparent simplicity.
-
- This program is designed for a PCompatible that can run in EGA graphics mode.
- If you're still running an older video card I'm afraid the game won't work.
- (Apparently many people do not understand the differences between EGA, CGA,
- VGA, MDA, etc.; basically, if you get a screen full of flashing letters
- when you try to run MAH JONGG you don't have EGA and the game will not work
- on your system.) When I originally wrote MAH JONGG I had never seen a game
- that used the full EGA capabilities (640x350, 16 colors) and I thought it
- would be nice if there was one.
-
- This version also supports Hercules graphics mode. Since it's monochrome
- it's not nearly as pretty as EGA but the resolution is similar so it's not
- bad. If you wish to run Hercules, you *must* specify this on the command,
- i.e., the command line must be:
-
- mahjongg -h
-
- otherwise the game will try to run in EGA. I hadn't planned on doing any
- versions other than EGA, but Hercules turned out to be so easy I figured,
- why not? I don't have versions for other video adapters and I don't have
- any plans for them since I don't consider any of the lower resolutions
- adequate.
-
- Since I do not program games for a living but still put quite a bit of effort
- into MAH JONGG I am releasing the program as Shareware. If you enjoy the
- game, as I think you will, a $10 donation to reward my efforts would be
- appreciated. Please let me know what version you have and I'd also be
- interested in knowing where you got it from. Make sure you put your name
- and address on your letter. Or, use the instant registration form in the
- file "orderfrm.txt". Just copy the file to your printer. If you don't
- understand the term "Shareware" please read the file sharewre.txt.
-
- If you have any suggestions or discover any problems with the program you
- can reach me via the )(evious BBS system (300 baud, 8N1) at 508-875-3618
- or 617-449-7322. Use the command FDBACK to reach me or send email to
- "THE FENIX".
-
- If you're connected to one of the minicomputer nets (InterNet, uucp...)
- you can try reaching me at one of these addresses:
-
- ima!primerd!en-m32.prime.com!nja
- uunet!en-m32.prime.com!nja
- csnet-relay!en-m32.prime.com!nja
- nja%en-m32.prime.com@relay.cs.net
- nja@en-m32.prime.com
-
- Of course you can also write me at the address at the beginning of this
- file. If you're not a registered used don't expect an answer unless you
- include a self-addressed, stamped envelope.
-
- Most of the instructions you'll need for playing the game are built into
- it; just type H when prompted at the title screen. Or you can read the
- instructions below. There is quite a bit of strategy involved if you are
- to do well but I'll leave the strategies up to you to discover. Besides,
- I'm no expert in playing the game either.
-
-
- *****************************************************************************
- * PLAYING THE GAME *
- *****************************************************************************
-
-
- OBJECT:
-
- The object of the game is to remove as many of the tiles from the
- playing board as possible within the rules of the game. Tiles are
- always removed in pairs and can only be removed from the left or
- the right edges. Any tile that is not on a left or right edge is
- considered blocked and cannot be removed. Note though that the tiles
- are arranged in 5 levels and each level has a left and right edge so
- there are many more unblocked tiles than it would first appear. Note
- that the tile on the top of the pile blocks all four tiles below it,
- and tiles on row 5 block both rows 4 and 6.
-
- SUITS OF TILES:
-
- There are many different suits of tiles and the suit of a tile
- determines the rule used for determining matching pairs that can be
- removed together.
-
- MATCHING RULES:
-
- Most of the tile suits require an exact match. This means that you must
- match a tile to another that is exactly the same. For example a Bamboo 1
- matches another Bamboo 1 but does not match a Bamboo 3 or a Dot 1. The
- other matching rule allows any tile in the same suit to match any other
- tile in that suit. Thus, any of the four seasons (SUM, AUT, WIN, SPR)
- match each other and any of the four flowers (MUM, PLUM, BAM, ORC) match
- each other.
-
- NUMBER OF TILES:
-
- There is only one each of SUM, AUT, WIN, SPR, MUM, PLUM, BAM, and ORC.
- There are four of each of the other tiles for a total of 144 tiles on
- the board. A counter keeps track of how many tiles are left in play.
- If you want to see what tiles you have removed so far, hit F2 (though
- some might consider this cheating!).
-
- BOARD LAYOUT:
-
- If you're using a mouse to play you don't need to worry about the
- board coordinates; you just point and click. The game commands are
- also there as "keys" that can be clicked on. If you don't have a
- mouse, read on...
-
- The game board is a grid marked by letters and numbers. You select
- tiles by entering a letter for the column and a number for the row.
- Order doesn't matter, entering A5 is the same as 5A. The single tile
- on the topmost level is H5.
-
- The numbering of the rows is a bit confusing. Row 5 only exists at the
- very top level and at the extreme left and right edges. Rows 4 and 6 are
- actually adjacent to each other.
-
- If after you've selected your first tile you change your mind, just
- hit 'Enter' instead of your second tile selection. After you've
- selected both tiles you are asked to confirm your selection with a
- Y or N before the tiles are removed.
-
- COMMANDS:
-
- There are commands you can enter in addition to just selecting tile
- coordinates. You can quit the game at any time by entering Q. You can
- get help by entering H when asked for the tile selection. If you ask
- for help when selecting the 1st tile it will first tell you whether
- there are any valid moves and then you may choose to see any or all of
- them by hitting Y or N when asked. If you ask for help when selecting
- the 2nd tile it will show you any available matches for the first tile
- selected. You can save your game by entering S and restore an old game
- by entering R. You can start a new game by entering N or play the same
- board again by entering A.
-
- Hitting F1 will display a summary of commands and other game information.
- Hitting F2 will show the tiles you've removed so far.
- Hitting F3 goes to the set up screen.
- Hitting F4 will undo your last move.
- Hitting F6 will undo your last undo (i.e., it will remove the tiles again)
- Hitting F5 shows you your playing statistics
-
- If you have a mouse, just slide the cursor over the command you want
- and click. Hitting the right mouse button is a short-cut way of asking
- for help.
-
- In summary, the commands are:
-
- Q: Quit N: New game (new board)
- H: Help A: Again (replay same board)
- S: Save R: Restore
- F1: Commands F2: Tiles played so far
- F3: Set up F4: Undo last move (U also works)
- F5: Stats F6: Undo last undo (Z also works)
-
- COMMAND LINE OPTIONS:
-
- There are several options you can give when starting the game. You can
- skip the title screen by using -n (No title). You can play a specific
- board by entering -bx where x is any number between 0 and 65535. For
- example, you can replay the previous game by noting the board number in
- the lower left hand corner before quitting and using that. Or you can
- play against another person by both choosing the same board number and
- seeing who can remove the most tiles. You can play timed games by
- entering -tx where x is the number of minutes you want the game to be.
- This is primarily for competitive games. You can still continue to play
- the game after the time runs out. The amount of time left to play is
- shown in the upper right corner of the screen just above the number of
- tiles left. Using -cx allows you to set the background color and -dx the
- mouse cursor color, where x is a number between 0 and 15. Using -m selects
- mouse control instead of keyboard. Using -fn selects a file named n as the
- file in which your statistics will be kept instead of the default file
- "\mahstats"; n can be complete with disk and path names. Using -f with no
- file name disables keeping of statistics. Finally, using -h forces the
- game to run in Hercules graphics mode instead of the default EGA mode.
-
- The command line options are done in a standard way but if you're not
- familiar with this sort of thing they may be somewhat confusing so here
- are some examples.
-
- Command line option examples:
-
- If you want to play a game that will be timed for 10 minutes, the command
- line would be:
-
- MAHJONGG -T10
-
- Notice there is no space between the -T and the number of minutes (10).
- The other commands work the same way. To play board number 12345 the
- command line would be:
-
- MAHJONGG -B12345
-
- You can combine commands too, so to play board 12345 as a 10 minute timed
- game the command line would be:
-
- MAHJONGG -T10 -B12345
-
- There is also a setup screen that allows you to select any of the options
- that are available on the command line. Just hit S from the title screen
- to go to setup. You can also access setup at any time during a game by
- hitting the F3 key.
-
- If you forget the command line options, just start up the game with an
- invalid option and it will give you the proper usage (i.e., try using
- "mahjongg -help" which since it is not a valid option with give the valid
- option list).
-
- In summary, the command line options are:
-
- -n No_title page
- -m use Mouse
- -bx play Board x (0 <= x <= 65535)
- -tx Timed game (x=length in minutes)
- -cx background Color x (0 <= x <= 15)
- -dx mouse cursor color x (0 <= x <= 15)
- -fn File n is the statistics file
- -h run in Hercules instead of EGA mode
-
-
- STATISTICS:
-
- It seems that a lot of players are interested in game statistics, so the
- game now keeps track of some statistics for you automatically. If you
- have several people playing on the same PC they can each have their own
- statistics by using the select statistics file command line option, -fn
- where n is the name of the file. For example, if Fred and Dick both use
- the same PC, Fred might start the game as:
-
- MAHJONGG -FFRED.STT
-
- and Dick might start the game as:
-
- MAHJONGG -F\DICKSDIR\DICK.STT
-
- Hit F5 at any time while playing to see your current statistics. To
- disable keeping of statistics, use -f with no file name on your command
- line.
-
- TOURNAMENTS:
-
- You can play Mah Jongg as a tournament against other players. You first
- select T for tournament from the title screen. The first player sets up
- the tournament by selecting the board number (or by just leaving the one
- that was randomly chosen) and whether or not the game will be timed. After
- the selections are made the first player enters his name and plays the
- game. A record is kept of his results and the results of each additional
- player who plays the tournament.
-
- If you go to the tournament screen by accident or just to see the current
- standings, you can return to the title screen without entering the
- tournament by entering Q.
-
- If there is already a tournament started but you want to start a new one,
- enter 'N'. This will let you set up a new tournament as was described
- above. Tournament records are kept in a file called "mah.trn" so you can
- also start a new tournament by deleting this file.
-
- USING A MOUSE:
-
- To use a mouse, you must either select it from the setup screen or use
- the -m option on the command line. The game was tested using a Mouse
- Systems PC Mouse but any Microsoft-compatible mouse will probably work.
- When using a mouse most commands can be issued using the mouse. You must
- have your mouse driver installed as a device in your config.sys file for
- Mah Jongg to be able to use the mouse.
-
- The mouse interface is a bit different from what you're probably used to
- but it seems to be easy enough to use. Tiles are selected by moving a
- colored outline over them and clicking once. To de-select the first tile,
- just click on it a second time. After selecting both tiles a line with
- the options "Y/N" (yes/no) comes up. If you just click without moving the
- mouse you'll select yes and the tiles will be removed. Slide the mouse
- left and right to change your selection.
-
- The commands available during the game (help, new, undo, file, setup, quit)
- are available as "keys" along the left side of the screen. Move the
- outline over the command you want and click once.
-
- "Help" and "Quit" require a yes or no confirmation so you won't do them
- by accident. Slide the mouse left and right to select yes or no and then
- click. The help command first asks if you want to see matching tiles (if
- there are no more matches it will tell you that instead) and then prompts
- for a yes or no to see each additional matching pair of tiles. If you ask
- for help after you've already selected the first tile a search for matching
- free tiles takes place. If a match is found, it is highlighted and all you
- need to do is confirm to remove the pair of tiles. If no match is found it
- puts you back to select the first tile again. There is a short-cut for
- mouse users to invoke help. Just hit the right mouse button to get help in
- selecting either tile. Normally it doesn't matter which mouse button you
- use.
-
- "New" lets you end the current game and either replay the same board or go
- on to the next board. You will be prompted to select either "next" or
- "again" to either go on to the next consecutive board or to play the same
- board again.
-
- "Undo" replaces the last two tiles you removed. You can undo as many times
- as you want until all 144 tiles are back on the board. Undo does not ask
- for any confirmation. Undo actually allows you to replay your entire game
- both forward and backward. Clicking the left mouse button restores tiles
- that were removed and clicking the right mouse button takes the tiles back
- off again.
-
- "File" lets you either save the game at its current point or load a
- previously saved game. You are prompted to choose between "load" and
- "save" and finally to confirm that you really want to do it.
-
- "Setup" brings you to the set up screen, the same as hitting "S" from the
- title screen. You can then change colors, set timed games, enable the
- mouse, select a specific board, etc. Changing colors or enabling the
- mouse will not effect the game in progress; when you exit set up you will
- be back at the same point in the game that you were at when you entered
- set up.
-
- Any error messages that appear during the game (i.e. "Invalid Selection")
- normally stay visible for a few seconds before allowing play to continue.
- To immediately remove a message and resume play just click the mouse or
- hit a key.
-
- NEW FEATURES:
-
- Many new features have been added since the original release of the game.
- These include:
-
- NEW IN 3.0:
-
- Runs in Hercules graphics mode
-
- Game statistics kept for current game and for all games played
-
- Undo command (both forward and backward)
-
- Set up screen available during game
-
- Tile corners now display properly
-
- NEW SINCE 2.6:
-
- Fixed bug in tournament mode (stats weren't being saved)
-
- A list of all pairs of tiles played so far is available by
- hitting the F2 key
-
- NEW SINCE 2.5:
-
- Mouse cursor color is now selectable from command line or
- setup screen
-
- When playing a tournament game your score was not always saved
- if you completed the board; this is now fixed
-
- NEW SINCE 2.3:
-
- Help screen -- hit F1 to get a list of commands, options, and
- some basic playing tips
-
- "Boss Mode" -- hit F10 to hide the game and display a harmless
- looking disk directory
-
- New tournaments can be started from within the tournament
- setup screen
-
- After winning a game, answering "Y" to play again gives you a
- different board instead of the same one over again
-
- Requesting to quit when selecting the second tile now asks for
- a confirmation
-
- NEW SINCE 2.2:
-
- Columns entered as letters instead of numbers; rows and columns can
- be entered in any order as a result
-
- Several tiles redrawn
-
- NEW SINCE 2.1:
-
- ATI EGAWonder card problem workaround added
-
- Mouse cursor display sped up (possible fix to NEC EGA card problem of
- not showing mouse cursor)
-
- NEW SINCE 2.0:
-
- Help on 2nd tile selection (find match to 1st tile if any)
-
- Help available with right mouse button as a short-cut
-
- Error messages can be cancelled by clicking the mouse
-
- Confirmation required for mouse action "keys" to prevent accidents
-
- NEW SINCE 1.0:
-
- Mouse support
-
- Setup screen, allows access to all game options more easily
- than through command line options
-
- Tournament play
-
- Selectable background color
-
- New commands during play
- A (play same board Again)
- N (play New board)
-
- More command line options
- -cx (background Color)
- -r (Restart saved game)
- -m (use Mouse)
-
- More authentic tile appearance
-
- Faster tile displaying
-
-
- WINNING
-
-
- Not all boards are win-able but during testing a number of boards that are
- beatable were found. In addition, many people who have written to register
- their copy of Mah Jongg have included lists of boards they have completed.
- If you want to play a board that definately can be won, try one of the
- following:
-
- 55598, 49070, 64856, 15784, 29514, 54176, 40060, 8, 44213, 21, 43, 148, 290,
- 302, 329, 364, 370, 386, 410, 421, 459, 560, 627, 634, 656, 695, 735, 743,
- 795, 819, 827, 839, 858, 876, 888, 890, 905, 936, 952, 985, 1034, 1037, 1066,
- 1101, 1104, 1138, 1145, 1149, 1154, 1207, 1241, 1244, 1296, 1313, 1346, 1365,
- 1390, 1392, 1428, 1430, 1490, 1543, 55309, 43924, 47924, 38313, 23986, 45355,
- 55082, 6843, 52079, 50333, 24654, 64557, 14, 54438, 2, 52916, 32141, 62500,
- 50408, 5119, 8694, 12224, 27869, 47615, 49522, 56447, 4113, 6108, 36785,
- 38382, 54586, 36607, 63202, 4540, 21015, 1132, 37696, 20009, 19619, 42246,
- 56809, 5336, 61319, 15037, 33357, 52158, 63866, 41619, 48165, 13692, 17604,
- 40284, 47779, 57572, 13932, 4236, 4243, 24942, 15318, 59498, 50542, 41121,
- 4344, 38110, 26208, 307, 32812, 16496, 16213, 47788, 65123, 36792, 16965,
- 3989, 63331, 40111, 54491, 43421, 10796, 56185, 40640, 433, 9619, 8922, 800,
- 20926, 1, 23, 56, 7971, 21399, 32381, 33212, 36836, 48094, 53751, 58094.
-
- Enjoy!
-
-
- INCOMPATIBILITIES:
-
- Early versions of MAHJONGG had problems running on an ATI EGA Wonder card.
- The problem is with the BIOS ROM on the card, not with the game. ATI
- should by now have an upgrade ROM available to fix their bug so you may
- want to contact them about it. MAHJONGG Release 2.1.1 and later should
- work properly on the ATI card even without the BIOS upgrade.
-
- I've also heard that an NEC built EGA card (not sure of model) does not
- display the mouse cursor. I think I've done something in Rev. 2.1.1 that
- will prevent the problem but I don't have the proper system to test it on.
-